The following "Fan Art" has been created by Wayland Reid, and may depict how they see a character, or scene, from one of the books by Raymond E. Feist.
We Must Leave Him
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Artist: | Wayland Reid |
Comments: | On their journey through the Mac Mordain Cadal, Duke Borric and his party are preyed upon by a wraith. To save the rest, Tomas must be left behind. Poser and 3DSMax. Everyone will certainly be glad when I figure out how to put clothes on these people |
Copyright: | Wayland Reid - All rights reserved. Displayed by Permission |
Silverthorn
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Artist: | Wayland Reid |
Comments: | At the center of a building atop a Valheru hall, a sprig of silverthorn beckons. Created in 3DSMax, this is an old work that was never quite finished. I decided to show it as it was, rather than finish it. |
Copyright: | Wayland Reid - All rights reserved. Displayed by Permission |
Jimmy and the Nighthawk
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Artist: | Wayland Reid |
Comments: | On a foggy night in Krondor, Jimmy survives an encounter with a Nighthawk. Made with Poser and 3D Studio Max. This piece is unfinished |
Copyright: | Wayland Reid - All rights reserved. Displayed by Permission |
Cave Refuge
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Artist: | Wayland Reid |
Comments: | Here is another attempt to blend the best of the tools I have. A much better attempt I'd say. Duke Borric and his party seek refuge in a cave high in the mountains on there way to Rillinon to bring word of the coming Tsurani |
Copyright: | Wayland Reid - All rights reserved. Displayed by Permission |
Meecham Broken
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Artist: | Wayland Reid |
Comments: | Here is another drawing. It deviates a little from my previous work. Oh, and I I mixed up the descriptions of Meecham and Gardan when I drew it |
Copyright: | Wayland Reid - All rights reserved. Displayed by Permission |
The falls of Mac Mordain Cadal
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Artist: | Wayland Reid |
Comments: | Okay, it's not computer generated, but it was going to be - honest. I started the layout sketch and liked it so well I just finished it. This would have been hard to realize with a computer |
Copyright: | Wayland Reid - All rights reserved. Displayed by Permission |
Sorcerer's Isle
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Artist: | Wayland Reid |
Comments: | Here, we have another heightfield. I used one in this scene to model the land, with an image-map to provide its color. The castle was constructed with Pov-Ray primitives. The (admittedly inaccurate) light shining from the castle was made using Photoshop's lens flare filter |
Copyright: | Wayland Reid - All rights reserved. Displayed by Permission |
The Hall of Worlds
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Artist: | Wayland Reid |
Comments: | This scene was relatively simply. The rift-space texture (pigment, actually) is a turbulent pigment map of a spectrum color map and another color map for the gray shimmering. This is my first image using focal blur |
Copyright: | Wayland Reid - All rights reserved. Displayed by Permission |
Braving the Straits of Darkness
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Artist: | Wayland Reid |
Comments: | This is the first image I created for this collection. I used a GIF heightfield that I created in Photoshop to model the rocks and water. I modelled the ship using Vision3d, for the hull, and Pov-Ray primitives for the masts and sails |
Copyright: | Wayland Reid - All rights reserved. Displayed by Permission |
Macros explains the Hall of Worlds
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Artist: | Wayland Reid |
Comments: | Another revisitation of an old theme. This time I retreated "The Hall of Worlds", and I used just about every tool I have. I liked the old rift-space texture so well, I kept it. The figure is from poser and the whole scene was rendered with 3DS MAX. The get the wide and squat image, I composited several frames from different camera angles. This is much closer to my original vision than the first |
Copyright: | Wayland Reid - All rights reserved. Displayed by Permission |
Sorcerer's Isle Revisited
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Artist: | Wayland Reid |
Comments: | After a lengthy hiatus, I've returned to begin creating again, this time armed with new tools. Here is my first Bryce 2.0 image, a reconstruction of the earlier "Sorcerer's Isle". |
Copyright: | Wayland Reid - All rights reserved. Displayed by Permission |