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Latest News

Here you will find the latest news in the world of Raymond E. Feist. It maybe the title of the next book, a new release or even a new project, but it could also be an update on an existing project. What ever it is though, we hope to present it to you as soon as we are aware of it. If you know something we don't, that relates to Raymond E. Feist, and believe it should be here, then please contact us.

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Mon Nov 30th, 1998

Game Length

Sinjin posted this interesting bit on Sierra's RtK Forum:

Some people have indicated they played the game in 15 hours. Of course others have played it over the course of 30 to 40 hours... The truth is that you can play through the game in 15 hours, but you will miss a great many things. Of course this means you can play through the game and find new things, depends on your perspective in this area.

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Mon Nov 30th, 1998

Return to Krondor Review at GODS

Games of Diverse Strategy has posted a quick take of RtK, or the first chapter at least:

So, with a bumpy development cycle, and a company taking over another companies work, I wasn't expecting much from this version of Krondor. I figured it would be a bust, and Sierra would concentrate on the next installment.

Luckily, I was wrong. This doesn't have the feel of a game designed by two different teams, as I thought it would have. The game mechanics flow nicely, and work very well. Allow me to explain...

However, the game was not really produced by two different teams. 7th Level did some very basic design work before PyroTechnix took over development two years ago, and Sierra bought PyroTechnix, not just the RtK code, so the team remained the same during the real development time.

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Sun Nov 29th, 1998

New Betrayal at Krondor Website

Yes, it's an old game, but Dave has created a nice new BaK website. Check it out!

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Sun Nov 29th, 1998

Darkwar Setting

Since Ray announced that the Darkwar Saga would take place in the Eastern Kingdom's of the upper half of Triagia, many people have wanted to know more about their social and political structure. Ray offered this tidbit recently:

There are roughly fifteen areas, and truly only two 'Kingdoms,' while the rest are 'Duchy of. . .' Or 'Land of the . . . ' and there's a large disputed area.

And when asked about the role of the Conclave of the Shadows in the upcoming novels, he gave up a little more info:

Indirectly.Because it's a 'background' sort of business now. The next series will feature just about all new characters, with a few familiar faces as minor/background characters. It's also going to take place mostly in the Eastern Kingdoms, with only a few journeys to the Kingdom itself.

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Sun Nov 29th, 1998

More Book News

What can we next expect from Ray? Here's the latest word:

Except for the Riftwar Legacy and one other project (which I will announce in the next 90 days), I won't be doing anything 'prequel'-ish.

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Sun Nov 29th, 1998

Possible Novel Plots

List regulars have heard Ray say for the last couple years that he wants to write some non-Midkemia books. Here are two plot ideas he offered recently:

Two, actually:

1) Ceasar doesn't die, but recovers from his attack and is named dictator of Rome, and when he finally dies of old age, the people restore the Republic. The Crusades reaches America.
That's just some background stuff.
The story is about 'a boy and his quest for truth.' <G>

2) Aliens attack Earth after a few years of subterfuge and slowly are conquering earth. The US realizes that if we'd had early warning and some extra firepower we could have kicked them off the planet (we have big numbers, they have technology), so in a desperate attempt to change history they run a never tried before time travel operation and send an experimental aircraft carrier and it's battle group back in time.

They screw up and find themselves off the coast of Central America in 1456. Mostly I wanted to have a scene where Columbus gets off the boat to be greeted by guys with automatic weapons who say, 'Gentlemen, customs and immigration are over there; have you anything to declare?'

While it would have the look of a tech novel, it would really be about social engineering, because quickly the Admiral leading the battle group realizes his mission has changed; he no longer is going to fight a battle, he's going to change history and build a world order so that when the aliens show up, humanity can kick their ass.

Who knows, I might get around to writing one of these some day.

In later posts, he continued the idea of the second plot.

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Sun Nov 29th, 1998

Heidi vs. Faerie Tale: The Movie

Ever wonder what happened to the Faerie Tale movie that was under consideration a while back? Ray offered this explanation:

It was a possibility, I made a lot of money, the production company was sunk by the Heide Fliess scandal and now the property is back in consideration by some other studios besides Sony/Columbia.

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Wed Nov 25th, 1998

Good News

Electronics Boutique stores definitely have RtK in.

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Tue Nov 24th, 1998

Electronics Boutique has Return to Krondor

Word is that RtK is in stock at EB's around the country. There isn't one here, but I called the local Best Buy, and they said that it was not in stock.

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Tue Nov 24th, 1998

Return to KrondorReleased Today?

Ray posted this to the RtK Development Board:

According to plan, it's on-sale today in the US. German, English, and French language versions will be on sale in Europe in 1st quarter next year.

Another poster said that they had already purchased the game. I cannot confirm the release, however, so if any of you folks see it for sell in stores, please mail me with the store name and where its at. Thanks!

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Tue Nov 24th, 1998

Neal Hallford... Found.

Ever wonder what happened to Neal Hallford, one of the brains behind Betrayal at Krondor? Well, he has a < website that will answer all your questions. Especially interesting is Neal's history of BaK, its success, his work on the sequel, The Thief of Dreams, which was never made, and his assistence to 7th Level in the early design stages of Return to Krondor. He also lists some of his 'creations' that have appeared in Ray's novels. Neal and John Cutter (who was the other brain behind BaK) are now working at Cavedog on a game titledElysium.

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Sun Nov 22nd, 1998

Antagonist Games Network Reviews Return to Krondor

Although the review does not say whether it is based on a Beta build or the final release (which they must have received very early), the Antagonist Games Network gave RtK a rating of 94%. The final word:

I found Return to Krondor an absolute delight to play. The storytelling is wonderful
, the plot development kept me glued to the tube, and the game is wrapped in a user friendly, options-galore interface. The game exudes quality at every turn. I give it my highest recommendation. Don't miss it!

Sounds good, eh?

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Sat Nov 21st, 1998

Cendent to Sell Software Division

GameSpot is reporting Cendent's confirmation that it will sell its software division, including Sierra.

Cendant Corporation confirmed earlier reports that it intends to sell its consumer software division to Paris-based Havas SA for US$800 million in cash and future contingent cash payments that could amount to another $200 million. The consumer software division includes Sierra On-Line and its six studios, Knowledge Adventure, Blizzard Entertainment, and Davidson and Associates. The deal, pending regulatory approvals, is expected to finalize sometime in the first quarter of1999. Cendant estimates that the sale will result in an after-tax gain of roughly $450 million in 1999. Cendant stock as of 1:30pm EST was up a half point at 14 15/16, though at one point within the last year Cendant had been enjoying a 40-point peak.

This should not affect the release of Return to Krondor or any future titles.

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Thu Nov 19th, 1998

Return to Krondor Update

Ray posted this message to the RtK Development Board, which offers many details on RtK.

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Wed Nov 18th, 1998

Return to Krondor Update

EBWorld is now saying that RtK is to be released on the 24th. Also, Sinjin posted this to the RtK Development Board in regards to the upcoming demo:

Here's the scoop on the demo. We have already sent it to Seattle for QA testing (what a novel idea) and approval. I am assuming it will be signed off on this week and then make it's way through whatever channels.

Here's the bad news... it's 290 MB! We were hoping for 200MB, but the 'problem' is that we wanted to make a really good demo, and to do this everything has to be 'in there.' The logical chapter for the demo is the first chapter of the game, this takes place in Krondor.

RtK is such a big game that even stripped down to nothing it's 300 MB, so the methods of distribution will be fairly narrow, but that is the trade off we decided to make to give you a really fully functioned demo.

As I become aware of specific ways to get the demo (other Sierra products it may be included with,net download locations, magazine demo disks, etc.) I will try and post asap. Hope this clarifies things a bit.

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