Sunday June 20th, 1999
Ray posted several messages this past week, so let's begin. First, he sounds off on Macros, everyone's favorite enigma:
I'm not going to beat anyone over the head, but the point of this message is to observe that some folks just can't seem to understand things unles they're painted with a REALLY big brush.
Macros is dead.
If he shows up anywhere, it would be a violation of the existing continuity, because Pug had the most interaction with him and repeatedly observed that he hadn't seen him or heard about him between the end of Darkness and in Rage. So how could I write a story with Macros in it unless I concocked something whereby he stopped his attempt to turn into a god, went off and did the good deed, then swore whoever he did to secrecy, then went back to being a god, and Pug never caught wind of it.
NEVER happen.
If Macro's character ever shows up again it will be either as a flashback, or as part of the Tales of the Riftwar project because one of the other writers wants to do a Macros story at the time of the Riftwar.
As for the legend, 99% of Midkemia doesn't know who Macros is. So there is no legend.There's a legend about The Black Sorcerer being in residence on Sorcerer's Isle, which continues because Nakor kept it alive for a while, and now Pug is currently The Black Sorcerer. It keeps pests away from the island.
Next, we have an excerpt of another post and Ray's response to it:
Anyone who's read the Serpentwar series knows Sarth has relocated, and kinda goes by the title 'That Which Was Sarth'. Back in Silverthorn we learn about the prophecy in which all that remains will be 'That Which Was Sarth'. Is this something yet to happen (The Cataclysm of Ray's RPG?) Or was Midkemia destined for something worse with the Serpentwar?
I'm not talking. That's 5th Riftwar stuff.
Finally, Ray posted this in response to someone's suggestion that Sierra re-write Betrayal at Krondor using a more modern engine:
Never happen.There's no profit in it for Sierra. You could always write them and suggest it, and who knows, someone there might think it's a wonderful notion, but I doubt it. The computer game industry hasn't been around long enough for the economic logic of your suggestion to be apparent. Maybe in ten years.

