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The Thief of Dreams

Monday November 22nd, 1999

Although it was never made, there was an developed plot to The Thief of Dreams, Dynamix's planned sequel to Betrayal at Krondor. Sierra dropped the license and Ray moved the next game to 7th Level (before it returned to Sierra amid 7th Level's financial destruction). Here's Ray's thoughts on plot of Thief:

Well, I never read a final script, 'cause one never got written. I think Neal thinks the idea was his best. Could be.

Short version.

Jimmy and Co goes to Kesh, to Durbin, to investigate something, I think rumors that the Crawler is in Durbin. They find a religious movement taking place, with a 'prophet' out in the mountains. He's the guy who found the Codex (I gave it to Nakor when Thief of Dreams fell apart) and he's become very powerful, and a little unhinged because of no REM sleep for years.

Some good ideas, but as I never read a final script, I can't comment on the overall quality.

Neal tends to shoehorn lots of things into scripts and then hook them all together, which is very useful for games. A pain in the ass for books. <g>

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