Fans are always eager for more Feist products (be they games or a movie or TV show) and Ray always says 'show me the money' (okay, I'm paraphrasing). In this post he explains the whole licensing situation:
Krondor's the title of the game. Steve and I aren't Lucasfilm or Disney, where we can break up a franchise into pieces and get seven different companies to put out games:'OK, you guys get the Timmon and Pumba game, and you guys over there get the Little Simba Learning games, and those guys over there get the Simba and Rifiki 10-12 year old Learning game, and that bunch gets. . . .'
'Krondor' is the name of the product, but that license was exclusive for works I've done.
Now, that license is now over and we could limit one to something like 'Elvandar,' or whatever, but part of the appeal of the game is to cover ground. One of the big bitches of RtK was 'not enough territory.'
In any event, we'll be more than happy to listen to anyone who comes to us with an idea.
And that's a point I would like to stress. I get lots of e-mail and regular mail from fans who say, 'You should do a game about . . .' Or 'You should do a movie about. . . '
I don't do games or movies. I license them.
Just so folks understand why I don't pay attention to suggestions on what the next game should be (unless you've got your checkbook open and own a software development/publishing company).
He further elaborated in this post:
A license really is a simple concept (with a very complex application), that says, 'I own something (_Magician_) and you want to do something with that (make a movie), so you'll pay me money to let you do it.'
That's only one example.
Substitute 'make a game,' 'do a comic,' 'record radio shows,' etc. for make a movie in the above. Same things.
This is the reason the very common suggestions (or demands) of 'Make a movie about Magician' or 'Make a real time strategy game of the Riftwar' are mostly useless, since Ray is not a developer.